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Everspace 2 reviews6/12/2023 ![]() In fact, it’s a game that almost necessitates engaging with side missions and odd jobs in order to acquire the gear and experience needed to beat the story missions. That’s not to say that Everspace 2 doesn’t offer progression. (I’ve seen players complain in Steam reviews that the game “doesn’t have anything to do” simply because there wasn’t a progression system.) But what drew me to that distress call wasn’t a chance to level up, or get a new paint job for my skin - I went to answer that distress call because I wanted to get into another space dogfight. Modern games often dangle progression carrots in front of us, with promises of new skins, perks, or just in-game currency - having a box to check or a bar to fill is almost requisite for player engagement these days. Well, because Everspace 2 is freakin’ fun. Yet there I was, gleefully going out of my way to fight yet another dogfight against the same enemies I’d been fighting for the past few hours - why? And then it hit me: I usually never bother with copy/pasted side content in games like this. I eagerly canceled my current flight path and turned the nose of my ship towards the distress beacon, then reengaged autopilot and headed to save some poor freighter from mines, pirates, or both. It was somewhere in the Ceto system - the game’s opening sector - and I was fast traveling in supralight to a main story objective when I got a distress call. ![]() My feelings on Everspace 2 crystalized for me about three or four hours into the game. ![]()
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